Shambhala Art - Seeing Things As They Are/An Artist Mind
with Stéphane Bédard
March 29 / 9:00 AM - March 30 / 6:00 PM
To artist or non-artist, the creative process often seems mysterious and magical. How do we give a physical reality to our inspiration so it communicates its essential nature? Shambhala Art’s purpose is to explore the creative process and the product we call art, from the viewpoint of a meditative discipline. It is a viewpoint that encourages us to see things as they are, rather than just how we think or imagine they are. Shambhala Art does not teach a particular skill or technique such as painting, sculpture, or dance. It is about the source of inspiration, its manifestation, and how it speaks to us beyond the limits of its container. Once a view and a path are established it can be put into practice within any artistic discipline. Although the Shambhala Art teachings are inspired by Shambhala Buddhism, they are not in any way religious or about adopting a religion. They are about discovery and play, and the universal nature of creativity and communication.
The map is not the territory. — Alfred Korzbyski
The truth of the thing is not the think of it but the feel of it.
– Stanley Kubrick
One eye sees, the other feels. – Paul Klee
Symbol, in this sense, is not a “sign” representing some philosophical or religious principle; it is the demonstration of the living qualities of what is.
– Chögyam Trungpa Rinpoche
Through meditation we come to see things as they are as opposed to how we think or imagine they are. We discover that everything has a felt presence to it as well as a thought sense that we bring to it. What we create and perceive communicates through signs and symbols. Signs communicate primarily information and the thought sense of things. Symbols on the other hand are primarily about non-conceptual direct experience, the presence and the felt sense of things. Seeing the difference between signs and symbols, thought sense and felt sense, as well as how they work together empowers our creative and viewing processes.